Interactive Target Shooting Game
An immersive shooting game platform powered by HD projection and sensing technology. It projects dynamic warzone and hunting scenarios onto a giant screen. Using infrared-sensing toy guns, it offers players a novel interactive experience of virtual target practice within a real-world physical space.
Core Experience
“Projection Interactive Assault” is designed to transcend the boundaries of traditional video games. Using high-definition projectors to display immersive environments like jungle warfare and urban combat on walls or specialized screens, it places players directly into the action. Players wield realistic infrared or optical-sensing toy guns, using physical movement and precise aiming to interact with the colossal projected game world.
Technical Highlights
Adaptive Projection & Precise Interaction: The system utilizes computer vision and graphic processing technologies to create interactive displays on various surfaces like floors, tables, and walls. Infrared-sensing devices or radar systems capture player movements and shooting actions in real-time, ensuring rapid and accurate response.
Creative Customization Feature: A standout feature is the ability for users to upload images to create customizable virtual frisbees. You can transform personal photos, company logos, or any picture into moving aerial targets, adding a highly personalized and entertaining layer to the gameplay.
Scalable System Architecture: The platform supports multi-projector edge-blending for seamless, wall-sized displays. It also enables multiplayer participation, allowing for team-based battles or cooperative missions, making it ideal for group events and commercial attractions.
System Category Core Components Visual Presentation System High-lumen short-throw projectors, Anti-light projection screens (wall/ground/special shapes), Media server Simulated Shooting System Infrared/Laser emitter gun models, Force feedback modules, Sensors Positioning & Tracking System Infrared optical cameras, UWB positioning base stations, Image recognition cameras Interactive Feedback System Vibrating floors, Strobe lights, Fog machines, Surround sound system Central Processing System Main control computer, Interactive control software, Game content engine








